Quest Gifts

2d6 Roll Quest Gift
3 Peerless Counsel
4-5 Epic Luck
6-7 God-like Vitality
8-13 Righteous Wrath
14-15 Titanic Ability
16-17 Legendary Token
18 Divine Intervention

Quest Gifts

3d6 Roll Quest Gift Notes
3 Peerless Counsel: This quest gift grants the hero special knowledge which will help her complete some part of her current quest. The hero is visited by a stranger; who seems somehow familiar but will maintain that they do not know the hero. This stranger may be an intermediary or an actual god in disguise (but will not reveal itself as thus). The knowledge granted will take the form of several divination spells (from 2 to 5 depending on the danger of the quest) but there is no chance of an incorrect answer. “The form of several divination spells” means: the answers are more likely to be presented in a cryptic rhyme or song lyrics than actual straight answers, but the information will always be helpful and truthful even if its true meaning must be puzzled out.
4-5 Epic Luck: The hero gains bonus Luck Points equal to the maximum it is allowed to carry; and may carry more than its allowed maximum (if she already had luck points). These extra luck points are lost at the end of the current quest.
6-7 God-like Vitality: The hero gains a bonus to hit points equal to her maximum it points. These are temporary hit points and so the hero may not heal HP above its actual maximum. Hit Points in excess of the hero’s actual Maximum HP are lost at the end of the day.
8-13 Righteous Wrath: The hero becomes the instrument of the gods and gains a +2 bonus to his armor class, attack and damage rolls, and all Saving Throws for one combat encounter.
14-15 Titanic Ability: This gift bestows the hero incredible potency with one of its primary abilities (Strength, Dexterity, Constitution, Wisdom, Intelligence, or Charisma). The ability affected is chosen by the gods and is relevant to the task at hand. The hero gains a d8 points to this ability (to a maximum of 19) and gains all the accorded effects of that raised ability. In the case of exceptional strength; from 10% to 80% would be added a hero’s percentile strength. Only if the percentage exceeds 100% does the hero gain 19 strength. This gift is not cumulative with other magic that adds to ability scores.
16-17 Legendary Token: The gods may bestow one or more gifts upon the hero to aid in her quest. In most cases legendary tokens will be mundane items (though possibly enchanted) that the hero had no reason to suspect she might need. Occasionally, tokens might be special magical items or holy relics. The hero is normally given such items far enough in advance that she can figure out how to use them before they are necessary; but sometimes tokens are given as they become necessary and hero is instructed on their uses. Legendary tokens are usually only loaned to heroes and disappear when they are no longer necessary or are collected by the being that loaned them. Tokens are most often left in hero’s path and displayed in some spectacular way. If someone gives the hero the token, there is equal chance that the being is an intermediary or a god. Gods do not appear in their own forms for these purposes.
18 Divine Intervention: Only a hero who is a follower of the Holy Orders religion can gain this gift. Divine intervention only happens when a god actually takes an active hand to bless the life of the hero (though it will not literally show up in any but the most dire of circumstances). It means the god’s will corrects one mistake that the hero has, or is about to make. The godly power will manifest itself in whatever form the god needs for the task at hand, be it a bolt from the blue, a pillar of fire, a strong wind, rocks raining from the sky, or the form of the god itself. The god’s will is final. The god wins and thus the hero wins. Even if it is rolled, divine intervention should not be used to correct anything less than the death of the hero or to stop an earth shattering occurrence. The DM should substitute some other effect that is more appropriate to the task at hand.

Quest Gifts

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