Holy Order of Ninurte

Ability Requirements: 12 Wisdom, 14 Dexterity, 15 Charisma.
Prime Requisite: Wisdom.
Secondary Requisite: Dexterity or Charisma.
Hit Die: d8 per level until 10th, +2 HP from 11th level on.
Alignment: Neutral Good, Neutral Evil, True Neutral.
Allowed Races: Aluft, Amurian, Centaur, Changeling, Cyclops, Dwarf: Earther or Topsider, New Elf, Aflin, Faerie, Halfling, Half-Elf, Giant, Human.
To-hit Progression (Thac0): As Faith.
Experience Progression: XPro Chart 4.
Saving Throws: As Faith.

Aspects – Ninurte is the goddess of Nature, Healing, the Hunt, Peace, Beauty, the Earth, the Forge, Love, and Guardianship. The mother of all races.

God’s Alignment – Neutral Good

Overview – While the Holy Orders religion is practiced throughout the known world, the Holy Order of Ninurte is one of six orders of the larger religion. This order allows members of every race but only allows females. Though the membership of this order has never been near the most numerous, every norn, kinolin and quant takes Ninurte as their patron goddess. The order maintains one major temple outside of the Holy City of Chronis, the Sanctuary of the Naturelords in Zenoah.

Ethos – This order promotes Ninurte as the most beautiful of all beings and the ultimate mother of all mortals. Their main beliefs are; “because she had a hand in the creation of all races, all mortals owe her their allegiance,” “the earth is the womb of all beings and things, everything is part of it and so we are all one in her grace” and, “none are more beautiful or loving than Ninurte, be true to her and you will always be in her embrace.” Priestesses of Ninurte promote: peace between the races, love in all its forms, healers and the use of medicines, the protection of the innocent, maintaining balance with natural surroundings, appreciation of beauty, marriages of love, and honoring those who farm and hunt.

As a whole, the Holy Orders religion promotes the divinity of each god and cooperation between all of its orders. The Order of Ninurte sees coexistence as the core value of all life. They promote cooperation between all the orders and all the races for only together can they be strong. There has never been violence between this order and any other.

Role of the Order – Though members of her priesthood are not as numerous as some orders, Ninurte may have the greatest number of followers of any of the children. She is the patron goddess of all who work the bounty of the earth (including shepherds, farmers, hunters, stone cutters, miners, gemologists, blacksmiths, etc.), of lovers, travelers (including merchants, wanderers, nomads, pilgrims, etc.), those in need of protection, the down trodden, commoners, the beautiful, women, and those who strive for peace. Her priests serve many roles in the community from sowing crops to healing the sick but perhaps their favorite is presiding over marriages. But these are not royal affairs of land owners who marry their children of others of their type to consolidate wealth and power. These are unions of true love between those that seek to share their lives and destinies with one another.

Rites of the Order

State Religion: This is the state religion of Heaverglem.
Tithes: The Order of Ninurte can demand tithes from its followers but doesn’t do so often.
Church Trial: Secular (non-priestly) authorities cannot put Priestesses of Ninurte on trial for any crime they were ordered to commit by the Order. Trials for these priestesses, if one is to be held, are handled by the Order of Cepheus.


Curing: Priestesses must cure the sick and injured.
Education: 1) teaching anyone interested the arts of medicine, sanitation and healing. 2) teaching metal working, farming and hunting.
Investigation: Priestesses seek to re-discover lost metal working and farming techniques.
Planting: a Priestess of Ninurte must plant a tree and three other plants every year.
Marriage: Priestesses must perform marriages for all adults who ask, to refuse would be an affront to their god.
Vigilance: 1) against unaligned magic users, 2) against the Priests of Argos and Enkath, 3) Ninurte’s priestesses believe in marriages of love, not of convenience or politics, and so conspire to keep young lovers together when those lovers might be parted by their family’s wishes or by prejudices and responsibilities of their social classes. 4) against forces or individuals who seem to stir up trouble continually and needlessly. 5) against any forces, gods or mortals that threaten nature.
Guidance: to the flock in the ways of farming, nature and healing.
Missions: Priestesses of Ninurte are very often on missions. A simple one, like to protect a specific person, place or thing. The Priestess might have chosen his current mission or might have been assigned to him. 1) to sickness-infested areas to help the healing process. 2) Against forces or individuals who seem to stir up trouble continually and needlessly. 3) against any forces, gods or mortals that threaten nature.
Tithe: all Ninurte’s Priestesses must tithe 10% of their earnings to their church.

Priestessly Limitations

Clothing: Priestesses of Ninurte must constantly wear and openly display the symbol of their God and the clothes that they wear should reflect the colors of nature.
Marriage: Priestesses must be wed to attain sixteenth level.
Beholden to Nature: Temples must be built outside of city walls. Priestesses may stay within the walls when traveling but their permanent residence must be outside city limits.
Holy Symbol: a snake wrapped around a mistletoe branch, carved into a sliver talisman.

Game Statistics

Weapon Proficiency and Specialization: Priests of Ninurte are allowed to use only the following weapons: Mace, Sling, slingstaff, Warhammer, Lasso, Net, Maul, Quarterstaff, Man catcher, Bow (any) and Flail (no spikes).

Weapon Style Proficiency and Specialization: When being created, Priests of Ninurte are proficient in the following Weapon Styles: single hand single weapon, Weapon and shield, two handed weapon, bow missile, and thrown missile/sling. Priestesses of Ninurte may not specialize in weapon styles.

Use of Armor and Shields: Priests of Ninurte may wear any non-metal armor and may use any shield.

Proficiencies: Priests of Ninurte follow the faith progression for starting and gaining Non-weapon Proficiencies. They have access to the general and Faith lists. They may take proficiencies off of other lists but mast pay a 1 slot penalty for every NWP they choose to take in this way. Required: Priests of Ninurte are required to take the Herbalism and Religion: Holy Orders proficiencies out of their initial allotment of non-weapon proficiencies when they are being created. Suggested Proficiencies: Brewing, Blacksmithing, Language: Read/Write, Agriculture, Survival, Dancing, Gem Cutting, Fishing, Mining, Stonemasonry, Hunting, Mountaineering, Tracking, Animal Handling, Animal Training, Artistic Ability, Armorer, Riding: Land Based, Cooking, Cobbling, Direction Sense, Languages: Modern, Leatherworking, Singing, History: Local, Navigation.

Bonus Non-weapon Proficiencies: While being created Priests of Ninurte gain the following Non-weapon Proficiencies as a bonus Healing.

Magic Item Use: While Priests of Ninurte can cast magical spells, they can also use many magical items, including potions, protection scrolls, most rings, most miscellaneous items, and all forms of enchanted armor and weapons: as well as items created specifically for priests.

The Complete Priest’s Handbook: Priests of Ninurte may utilize kits from any published TSR source. If you wish to utilize a kit you must get the GM to OK the specific kit because some kits may not fit the flavor of the campaign world or time period. Priests of Ninurte may also utilize the Spells, Equipment, and followers tables from the complete priest’s handbook.

Stronghold: At 9th level, the priest of Ninurte may receive official approval to establish a religious stronghold, be it a fortified abbey or a secluded convent. Obviously, the stronghold must contain all the trappings of a place of worship and must be dedicated to the service of Ninurte’s cause. However, the construction cost of the stronghold is half the normal price, since the work has official sanction and much of the labor is donated. The priest of Ninurte can hold property and build a stronghold any time before reaching 9th level, but this is done without church sanction and does not receive the benefits described above.

Faith Spell Casting: The priest receives his spells as insight directly from his deity (the deity does not need to make a personal appearance to grant the spells prayed for), as a sign of and reward for his faith, so he must take care not to abuse his power lest it be taken away as punishment. Priests have major access to the following spheres: All, Animal, Astral, Charm, Creation, Divination, Elemental Earth, Guardian, Healing (and reverse), Necromantic, Plant, Protection, Summoning, and Travelers.

Granted Powers:

(Level 1)

  • Turn Undead.
  • These Priestesses have the same Laying on of Hands ability as a Paladin
  • Priestess of Ninurte gain a +2 bonus to all Saving Throw vs. all earth based spells and effects
  • Priestesses of Ninurte gain a +4 bonus to all saving throws vs. any poison, toxin of disease
  • These Priestess gain the same Pass Without a Trace ability as a Druid
  • These Priestesses can identify all natural plants and animals
  • These Priestesses are immune to the effects of spoiled or rotten’ foods or drinks, on their bodies
  • Priestesses of Ninurte gain a +1 to their Charisma score (allowing a maximum of 19). This modifier is an effect of their physical beauty.
  • Allure – Priestesses of this order can attract romantic attention from NPCs (at the player’s option). She can conceal the trait any time but when she is not, it is in effect. The ability gives a bonus to her Charisma’s reaction adjustment rolls against NPCs who might be affected (the bonus is +3 in addition to her normal reaction adjustment). The ability is only effective if there is a reasonable chance of the PC drawing romantic attention from the NPC. The NPC should be of the opposite sex and of at least young adult age, but this is not a rule. Priestesses of Ninurte can receive one henchman above the normal maximum as long as one of the henchmen has a romantic interest with the PC, though it may be unrequited and hopeless.
    (Level 4)
  • Priestesses of Ninurte can cast the Earthenair spell once a day (in addition to their normal spells).
  • These Priestesses can brew healing potions if they have both the brewing and herbalism non-weapon proficiencies
  • Priestesses of Ninurte can cast the Neutralize Poison spell once a day (in addition to their normal spells).
  • These Priestesses gain an additional permanent +1 to their Charisma score (allowing for a maximum of 20)
  • Priestesses of Ninurte can cast the Control Plants spell once a day (in addition to their normal spells).
    (Level 9)
  • Priestesses of Ninurte can cast the Animal Friendship and Animal Empathy spells at will (in addition to their normal spells).
  • Priestesses of Ninurte can cast the Stoneshape spell once a day (in addition to their normal spells).
  • Priestesses of Ninurte can cast the wizard Stoneskin spell once a day (in addition to their normal spells).
  • Priestesses of Ninurte can cast the Earthenport spell once a day (in addition to their normal spells).
    (Level 12)
  • Priestesses of Ninurte can cast the wizard Maximillion’s Stony Grasp spell once a day (in addition to their normal spells).
  • Priestesses of Ninurte can cast the Cure Disease spell once a day (in addition to their normal spells).
  • Priestesses of Ninurte can cast the Heal spell once a day (in addition to their normal spells).
    (Level 14)
  • Priestesses of Ninurte can cast the Earthquake spell once a day (in addition to their normal spells).
  • These Priestesses gain an automatically successful saving throw vs. all poisons, toxins and diseases
    (Level 16)
  • Priestesses of Ninurte now have the sanctuary spell in effect on them at all times. Any direct attackers must make a saving throw vs. spell or totally ignore them
  • Priestesses of Ninurte can cast the Earth Armor spell at will (in addition to their normal spells).
    (Level 17)
  • Priestesses of Ninurte can cast the Stone Walk spell at will (in addition to their normal spells).
    (Level 21)
  • Known only to the Utopian

Organization of the Faith

At first level priests of the Order of Ninurte have the title: Peacewoman. As Holy Orders priests rise in levels they gain additional granted powers due to the fact that they are rising in the ranks of their order. At 4th level they gain the rank and title: Healer. At 9th level they gain the rank and title: Hammer. At 12th level they gain the rank and title: Leaf Tender. At 14th level they gain the rank and title: Maker. When they have gained enough experience to attain 16th level a priest of this order has entered the hierarchy of the order and must wait to be appointed to rank and title of: Nature Lord (there can be no more than 4 Nature Lords at one time). At 17th level they gain the rank and title: Forest Maker. There is only one 21st level priest of this order (the Utopian). When any member of this order has gained enough experience to attain 21th level, they may only advance to the next level by challenging and killing the present Utopian, but as this is a peaceful order this has never happened.


Holy Order of Ninurte

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