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  • Investigating Artiban 5

    Anrak makes it back to the husk of the Foaming Mug by mid-afternoon. He finds Joshua fighting to remain awake; apparently nothing has happened while he was away. He catches Joshua up on all that he has learned and the two begin plotting an attack on the …

  • Aluft

    Though the Aluft were created as a single race, they separated themselves into two distinct sub-cultures which became sub-races through selective breeding. There is little difference between the sub-races: * The “Arail” (meaning intelligent in Aluftian) …

  • hoplite

    *Ability Requirements*: 11 Strength, 14 Dexterity, 12 Charisma. *Prime Requisite*: Strength. *Secondary Requisite*: Dexterity. *Tertiary Requisite*: Charisma. *Hit Die*: d10 per level until 10th, +3 HP from 11th level on. *Alignment*: [[Alignment …

  • Hero Warrior

    *Ability Requirements*: 18 Strength, 15 Dexterity, 18 Constitution, 15 Intelligence, 17 Charisma. *Prime Requisite*: None. *Secondary Requisite*: None. *Tertiary Requisite*: Strength, Dexterity, Constitution, Intelligence, Charisma. *Hit Die*: d10 …

  • Mixed Blooded

    |*3D6 Roll*|*Life Boon*| |3|*Demigod*| |4|*Lucky*| |5|*Warp Frenzy*| |6|*Inspirational*| |7|*Inheritance*| |8-9|*Handsome*| |10-11|*Courageous*| |12|*Noble*| |13|*Seer*| |14|*Medium*| |15-16|*Barbaric*| |17-18|*Magical*| *Barbaric*: +Only …

  • Life Boon

    |*3D6 Roll*|*Life Boon*| |3|*Demigod*| |4|*Lucky*| |5|*Warp Frenzy*| |6|*Inspirational*| |7|*Inheritance*| |8-9|*Handsome*| |10-11|*Courageous*| |12|*Noble*| |13|*Seer*| |14|*Medium*| |15-16|*Barbaric*| |17-18|*Magical*| *Barbaric*: +Only …

  • Fatal Flaws

    |d4 Roll|*Fatal Flaws*| |1|*Hubris*| |2|*Rage*| |3|*Fate*| |4|*Orphan*| *Fate*: During his birth or some other early point in the hero’s life, it was foretold that some incomprehensible doom awaited the hero or his family. While the hero has the …

  • Quest Gifts

    |*2d6 Roll*|*Quest Gift*| |3|*Peerless Counsel*| |4-5|*Epic Luck*| |6-7|*God-like Vitality*| |8-13|*Righteous Wrath*| |14-15|*Titanic Ability*| |16-17|*Legendary Token*| |18|*Divine Intervention*| Quest Gifts |*3d6 Roll*|*Quest Gift*|* …

  • Hoplite

    *Ability Requirements*: 11 Strength, 14 Dexterity, 12 Charisma. *Prime Requisite*: Strength. *Secondary Requisite*: Dexterity. *Tertiary Requisite*: Charisma. *Hit Die*: d10 per level until 10th, +3 HP from 11th level on. *Alignment*: [[Alignment …

  • Acrobat

    *Ability Requirements*: 15 Strength, 16 Dexterity, Wisdom 13. *Prime Requisite*: Dexterity. *Secondary Requisite*: Strength. *Tertiary Requisite*: Wisdom. *Hit Die*: d6 per level until 10th, +2 HP from 11th level on. *Alignment*: [[Alignment| …

  • berserker

    *Ability Requirements*: 17 Strength, 13 Dexterity, 15 Constitution, 16 Charisma (Max Wisdom – 16). *Prime Requisite*: None. *Secondary Requisite*: None. *Tertiary Requisite*: Strength, Dexterity, Constitution, Charisma. *Hit Die*: d12 per level …